Following a taste of global harmony courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise is about as mainstream video games around. Pikachu is every bit as identifiable as Disney's mascot, if not more so. The ongoing excitement around card prices ensures near-daily Pokémon news stories. It would be hard-pressed to find a Pokémon game that didn't sell at least a couple million units. Even, unofficial Pokémon games achieve popularity annually.
Yet in spite of that ubiquity and fame, some Pokémon games that remain underappreciated. These are titles that didn't get their fair shake, or were overshadowed under the excitement of the core series. These are Pokémon games stuck on ill-fated platforms or online offerings, or were early forays onto new mediums. Frequently, they are Pokémon games that might have flourished if they ever got follow-ups or contemporary re-releases. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?
Pokemon Ranch: The Cozy Forerunner
Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them highlight the ordinary aspects that would come with owning a companion. Admittedly, modern titles include minor mechanics like these in recent entries—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to store monsters from various titles. Reviews from its launch said Ranch was a bad if not outright hideous game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your personal Miis—get this—just relax with your pals. The interactions with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.
Ranch was released well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play popularization of watching games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your creatures as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so remarkable, there's a live stream focused on broadcasting the game 24/7. The streamer who operates the channel maintains that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Strategic Board Game Gone
Did you know that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.
All of these questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and features in general," a user declared. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a daunting visual mess.
Pokémon: Magikarp Jump: The Whimsical Experiment
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so silly, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season rolls around.
Given numerous core games and spin-offs, chances are that I omitted that particular Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu